撥亂反正還是亂上加亂? | 蔣美葉

很久沒寫關於 FIFA 的文章,適逢 EA Sports 日前釋出更新檔,不妨又發發牢騷。

雖然今季 FUT 已踏入尾聲,TOTS 本週亦嚟到尾二輪 (預測是西甲夥拍荷甲出台),但是次有關更新相信如無意外會沿用至 FIFA 2020,故還是值得稍息一會,姑且看看是次甚麼葫蘆賣甚麼藥。

有關是次更新,全文總匯可至 EA 官網詳閱:

Pitch Notes – Gameplay Beyond FIFA 19

Hey FIFA fans, As we get closer to EA PLAY and upcoming product announcements, we wanted to provide an update on FIFA’s gameplay and shed some light on gameplay fundamentals we aim to improve on FIFA throughout the next product lifecycle.

更新的不少,較值得關注的是以下數點:

a. 1v1 shooting Consistency 下的 Outside of the Foot Shot situations will be improved and should only happen for players with the Outside of the Foot trait.

此更新頗明顯的,昨日用刷回來的 TOTS Brahimi (沒有 Outside Foot Shot),數次在鵝眉月頂「空哂」,射門力度適中,卻相對較以往偏離目標。無疑,今集眾多玩家慘受對手只會盲目胡亂「清一色」施展遠射所害,而終於得到 EA 正視。

b. 1v1 shooting Consistency 下的 Shot Elevation/Power Tuning will allow for low powered shots to result in shots similar to Driven Shots, creating more consistency, and resulting in better scoring opportunities.

明顯,這是去年風靡於「入場券」和 Weekend League 的 Driven low shot 之「借屍還魂」版,甚至乎可能比往日的有過之而無不及,因為使出的操作更簡單,只需輕力射門便可。改弱之時,指日可待。

c. 1v1 shooting Consistency 下的 Goalkeeper Reactions will also be tuned – specifically against 1v1 situations – resulting in less ‘superhuman’ reactions, which will humanize the goalkeepers movements and result in better scoring opportunities for the attacker.

承上 b. 點,不單止將射門質素提升,還要將門將 1 on 1 時的成功封阻機會降低… 是好是壞,視乎你是向來受壓或是壓住他人來砌。但肯定會「逆轉」玩家們投訴的風向。

d. Timed Finishing 有三個重點,分別是改難、改弱同改弱。其實這已不是 EA 第一次針對 Timed Finishing 作下調。個人預測,Timed Finishing 是未來一、兩集「被消失」的大熱門。

e. Volley Crossing and Shooting 下的 2-Player Headers will have more variety as players jumping/colliding for the ball mid-air will make it more difficult for the attacker to score in such situations.

上集聽最多係屈 double-tag shooting (即 driven low shooting),今集聽最多莫過於「屈頭」。身高 180 cm 以上的中堅,多少次被美斯衝頂破網?更遑論有著明顯身高優勢的 C朗拿度。故此,EA 今集內第三度調高防守球員守高空波的能力。但既然此前兩度調整不果,第三度調整?相信還是多扶阿婆過馬路更有效。

f. Chained skill moves

多少人記得神童 F2TEKKZ 於今屆 Grand Final 那技驚四座的「牛尾巴 (Elastico)」四連發?但神童歸神童,神童是有意識地使出 Skill moves 去過關斬將,但另一邊廂亦有大量玩家藉亂出一輪 Skill moves 都可以令 AI 防守球員「自動彈開」而得益,但 EA 同時為免「過份」提升防守球員的攔截成功機率,只好再一次斬腳趾避沙蟲,索性把出 Skill moves 時「甩波」的機會提高… …

是福是禍,都是老一句,視乎閣下的實力。(於我而言則大概是好事一椿)

g. Player Switching

最後,最最最最最重要的一環,轉球員!

節錄一段更新內文 //Players also provided feedback that switching didn’t always select the correct player. The team is working on improving the accuracy of switching in numerous situations, including air balls, deflections and crosses.//

向來轉球員都是 EA 為人所垢病的大問題,但嚟到 FIFA 19,當連 R3 轉人都無效時,就明顯是一個倒退。但嚟到尾聲才作修正,EA 反應之慢仍保持一貫世界級慢之水準。更遺憾的是,昨日實測,轉人問題未見有明顯改善,仍然係緊張關頭時,轉一個企喺老鍊咁遠既球員俾我去作出封擋。

至於 A.I. Defending,更新內文寫得亮麗,但實測數場後發現分別不大,或者受 server 不穩所致,其實際效益尚未能予玩家所體驗。

EA Sports,真係(得人)驚!

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